Players then take $15 from the bank, place their Population, Income and Reputation tokens on the various tracks. Fill the Real Estate Market with A tiles (the newer the tile, the more expensive it will be to buy right away). Shuffle stack A, B and C separately and draw a number of tiles based on the number of players, including the One More Turn tile in stack C. Set up is pretty simple: each player takes a player board along with one of each of the basic tiles (Heavy Factory, Suburbs and Community Park), which he then places on the top edge of his player board. The tiles can easily be read at a distance and are of a nice thickness, which should easily hold for many, many games.Īll in all a very nice package. The artwork is clear, with nice icons for each type of tile and I believe that the color choice is color-blind friendly. The rules are clearly written, with lots of examples and variants, including a solo variant. The game also comes with two 4 pages booklets, one for the rules and another one with every single tile and goal tokens, which is very much appreciated. This box is pretty packed, with 132 hexagonal tiles (broken down into A, B and C tiles as well as 3 types of basic tiles), 20 goals token, a game end hexagonal tile, lots of coins tokens, 4 player boards and various tokens to track income, reputation and population levels. Suburbia: all quiet in the suburbs… The Components In the end, the player who has attracted the most people, including some long range goal they had set up at the start of the game, is the winner. The game will go through 3 distinct phase, with the tiles becoming more and more specialized and being worth more and more money, with the usual growing pains of a suburb rearing their ugly heads. To accomplish this, they will expand their suburb one tile at a time, trying to gain income and reputation, which will turn into money to purchase new tiles and new citizens showing up each turn. Suburbia ( Bezier Games) by Ted Alspach is a city building game for 2 to 4 players in which players compete to build suburbs that will attract the most residents. Luckily for us, Suburbia comes to the rescue with a simple, yet challenging, city-building game. As such, Carcassonne and its ilk don’t really fulfill these factors since they are simply graphical representation, without the multi-dimensional aspect to them. While there are plenty of the later ( Carcassonne, Alhambra, Manhattan), I’ve always felt that there wasn’t enough of the former, with just a handful of games that seem to concentrate more on the economic engine feel rather than just looking the part.įor me, a true city-building game has three elements: the city has to grow, with new neighborhoods being placed down, its outer boundaries moving the different neighborhoods need to have a logic to where they are placed, they have to have a certain synergy the growth has to be represented in many factor, not just size. City building games are an interesting lot: there are those which give you the feeling that you are indeed building a city, growing something bit by bit and those where the looks and aesthetics are more important, where the skyline is king.
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